Hi, I’m Jake and I’m a Technical Game Designer.
Here’s some games I’ve worked on:
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Project Mourning Reign
Unannounced AA Console Game made in Unreal Engine 5.
I designed and implemented player combat mechanics and abilities using Blueprints, C++, and the Gameplay Ability System. I also created enemy abilities and behavior trees for multiple enemy types and a boss fight.
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Project Blackbird
Unannounced AAA multiplayer console/PC game at ZeniMax Online Studios.
I worked on developing our spawning system from the ground up and its associated design tooling. I also prototyped and designed quests, creating combat abilities, and AI combatant logic.
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Peridot
Globally Launched in May 2023!
Winner of the PocketGamer Family Game Award.
Peridot is Niantic’s family AR Pet game, where you explore the world with magical creatures called Peridots.
I worked as a full-stack engineer on game features and designer tooling before becoming a game designer on the team. As game designer, I pitch, design, prototype, develop, and tune new game systems and content.
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Pokemon Go
Ongoing, Released in 2016.
Pokemon Go is Niantic’s creature-collection and exploration mobile game that puts Pokémon into the real world.
I supported Pokemon Go as an engineer, working on the Unity/C# and Java server analytics.
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Shoo, Box!
Launched in 2020 on Steam.
Chosen for the SGDA Student Games Showcase.
Shoo, Box! is a humorous stealth puzzle game where you cause mischief as a shoe box with legs.
I was the lead game designer on the project, focusing on the puzzle and systems design for the game, and scripted different levels.
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Bellhop
Chosen for the 2020 GDC Intel University Games Showcase.
Bellhop is a Jackbox-style cooperative party game where players hop around as bunny bellhops to help as many animal hotel guests as possible.
I was the lead game designer and also a programmer on the project. I focused primarily on the platforming controls/feel, netcode, and the core game loop.
Here’s my design process:
Here’s some of my design writing:
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Cantina Simulator GDD
A Game Design Document outlining the core gameplay of a multiplayer, cooperative experience of being bartenders in a Cantina in the Star Wars universe.
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Control Progression Breakdown
An analysis of the progression systems in the Remedy’s Control, detailing how they work and their strengths and weaknesses.
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Tarot To Go: Gameplay and Progression
Design documents detailing the core gameplay and progression of a card-crafting narrative game.